Hello, I'm Hugo Peixoto, and I like programming and fixing bugs.
Using software is a great way of finding bugs in it. Every time I find
a bug, I try to fix it. This has led me to contribute to several
projects in many different programming languages.
I'm one of the two organizers of Porto
codes, a monthly programming meetup. I also have a podcast in
Conversas em Código,
Support me on github
if you enjoy my work. It helps me keep going.
Published on September 24, 2020
In Part 1 of this series, I talked
about what ECS is and what it’s good for. In this post, I’ll translate those
concepts to bevy, with some code examples. I’ll
finish with the issues I found in bevy and how ECS is kind of the opposite of
how I’m used to thinking.
Published on September 11, 2020
I’ve published a new episode of Conversas em Código - Episode 29: Cyberscore - Reviver um projecto LAMP
Published on September 07, 2020
Bevy, a game engine built in Rust, was released
right before Games made quick,
so I decided to give it a try. This series of posts documents my experiences
with all Bevy, gamedev, ECS, and rust. This first post will contain a
description of ECS and why it is relevant.
You can also check the full article archive.